RIDDICK turn backs Actor Vin Diesel heads into Pitch-Black territory with his first game.


RIDDICK turn backs


Actor Vin Diesel heads into Pitch-Black territory with his first game. The Chronicles of Riddick: Escape From Butcher Bay.




In the sci-fi flick Pitch Black, Vin Diesel made quite an impression forward audiences as the antihero Riddick. It obviously made an impression forward Vin himself, as he's now reprising the Riddick part in both a movie sequel—this summer's The Chronicles of Riddick—and in a videogame prequel Xbox shooter The Chronicles of Riddick: Escape From Butcher Bay. The game is being copublished according to Vin's own videogame company, Tigon Studios, along with Vivendi Universal. GMR had a chance to chat with the movie-star-cum-game-developer about his novel career change.



GMR: Besides providing Riddick's voice and likeness for Butcher Bay, in what manner else have you been involved in the game's design?



Vin Diesel: Because it was important that the game ties in closely with Pitch Black, I was involved in all aspects of the story, from the direction and the writing of the dialogue to the character design.




GMR: to what extent was doing Riddick's voice for this game different from when you did the voice of the robot in The Iron Giant?


VD: I had a different connection to the material. As the same of the producers of the game, I was actively involved in the creation of the dialogue and developing the character.


GMR: Was it always your plan to start Tigon on the farther side with a game based forward one of your movies?


VD: I had been formulating my plan to start Tigon Studios before I was at any time approached by a game publisher. in the same manner when Escape From Butcher Bay went into increase it was an obvious gradation to be involved in it. allowing Butcher actually started off as a Pitch Black game before the Chronicles of Riddick film went into production, which meant we were able to create a connection to the Riddick movie between the sides of cinematic design, a strong story, and character progression in a continuously ascending gradation


GMR: What other games does Tigon have in
the works?


VD: We're generally developing a series of titles, none of which are based onward movies. One's called Perrone, which is based upon a true story about a cop in the southward Bronx; the other is an epic fantasy game.


GMR: Has there been any talk of doing a game with you as the star, à la Jet Li's Rise to Honor?



VD: I have been approached with similar universals but it really boils down to what the game is, what the story is, and if it makes reason that I star in the game.


GMR: When it draw nears to games you play, are you more of a Mario or a Grand Theft Auto kind of guy?


VD: Grand Theft Auto, notwithstanding that I play lots of different prototypes of games. I've always been an avid gamer, to such a degree if the game is great, I'll play it. My favorite genre is fighting, still I like everything from first-person shooter to most distant sports.


GMR: with equal reason what's more your style: gaming solo or in the company of friends?


VD: I like competitive multiplayer games. single in kind of the greatest things about videogames is that you can play with your friends and your family. It's always exciting when you're competing against your friend…and you're winning.


GMR: As a videogame fan, what's been the mostly interesting thing about being in such a manner involved in a game's design?


VD: The challenge of telling a story in an interactive medium. It's an incredibly pleasantry medium to play in because you don't have to report a story in two hours. Designing a game also allows you to explore the outermost reaches of your imagination without the restrictions that are placed forward you in film due to expensive budgets.


GMR: in like manner what have you been playing lately?


VD: Of course, Butcher Bay. I'll count you right now: It's insane! I'm also a vast fan of Soul Calibur II, Grand Theft Auto, and Medal of Honor: Rising day-star But I'm an avid gamer, thus if the game is great, I'll play it.

Copyright ?© 2004 Ziff Davis Media Inc. All Rights Reserv Originally appearing in GMR Magazine.

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